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Nicolo da'Vicenza
Air The Unthinkables
2284
|
Posted - 2012.12.30 00:02:00 -
[1] - Quote
Marlona Sky wrote:And after everything in high sec is taxed to 95% and industry obliterated and any other ham-fisted changes...
after all of that...
And players still choose to not fall into the folds of the null coalitions to become a F1 monkey; then what? Then nullsec would continue to require the majority of EVE's produce to consume without being able to simply place the producers into highsec. Nullsec alliances that wished to continue warring in nullsec would be compelled to stock their space with non-combatants in order to keep fuelling their war machines. "F1 monkey" would no longer be a nullsec paradigm. That's what. |

Nicolo da'Vicenza
Air The Unthinkables
2284
|
Posted - 2012.12.30 00:06:00 -
[2] - Quote
Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas. |

Nicolo da'Vicenza
Air The Unthinkables
2285
|
Posted - 2012.12.30 00:34:00 -
[3] - Quote
psycho freak wrote:Nicolo da'Vicenza wrote:Taxes would be merely passed onto the consumer, best solution is to match highsec industrial production capacity with highsec commodity consumption, ie: removing most station manufacturing slots, gearing down highsec large POS production capacity, research, etc. and letting scarcity increase pressure to develop new manufacturing areas. that would only increase prices ppl would just jf mats to losec build ninja to hisec null sec has everything it need top planets ice belts all ores moon goo but instead of building a empire to match hisec nullers would rather smash everyone or blue everyone yes a few things need buff like pos and stations but for most part nuller have everything at they disposal if they choose not to utalise thats theyet problem no need to nurf other areas or cry on forums lol |

Nicolo da'Vicenza
Air The Unthinkables
2286
|
Posted - 2012.12.30 00:39:00 -
[4] - Quote
Quote:Quote:null is what players made it now enjoy your sh#thole and stop crying I agree with the declaration that null is what players made it, but I realize that I can change it. Nullsec is what it is because the inhabitants have adapted the most effective practices given the hardcoded game mechanics provided to them by CCP. Children confuse this with some sort of moral judgement about nullsec dwellers. |

Nicolo da'Vicenza
Air The Unthinkables
2287
|
Posted - 2012.12.30 00:52:00 -
[5] - Quote
damn you nulluminati for making 20b stations have worse refining and manufacturing, both efficiency and capacity-wise, then free npc corp stations
why null leaders did you do this? whyyy? |

Nicolo da'Vicenza
Air The Unthinkables
2302
|
Posted - 2012.12.30 09:24:00 -
[6] - Quote
TharOkha wrote:Of course... So lets say that "Country A" has great industry on the west side, while on the east side is is uneconomical... So what do you do? Destroying flawlessly working factories on the west or buffing poor and unbalanced industry on the east? (by some advantages like better material/time manufacturing ratio etc)... The obvious answer is both. Imbalance and disproportion are not signs of something being ''flawless', when the goal is balance.
TharOkha wrote:Pitty and childish lol |

Nicolo da'Vicenza
Air The Unthinkables
2302
|
Posted - 2012.12.30 11:02:00 -
[7] - Quote
Lovely Dumplings wrote:So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites? Both. Due to the gimped nature of player-owned stations, and the fact you can only have one per system in 0.0, there are highsec systems that outstrip entire nullsec regions in manufacturing capacity. Not even getting into the fact that the 0.0 alliance is paying 20b isk to get a crappy version of what is all over highsec for free. Or that there's no incentive to mine low-end minerals in 0.0 over mining them for the same yield in highsec space under CONCORD protection. With such a system in place, it's only natural that the 0.0 miner or manufacturer's value can be measured in how much jump fuel it would cost to just buy whatever he produces and jump it down to nullsec. Logically, why protect a miner in your space when you can just stuff him back to highsec where he'll produce the same ore, uninterrupted thanks to CONCORD, and have to undercut his wares against all the other highsec miners? So alliance leaders have no motive to bring in industrialists, and (subcap) industrialists have no motive to join alliances. Solving this would be the first step towards populating 0.0 with the vast infrastructure that is needed to supply its massive consumption of ships, modules, ammo, etc. that should be bustling about all over the place but isn't, because it's all in highsec being relayed by jump freighters.
Quote:A simple in-game mechanic to nudge industrial work into null would be a tariff. Cross from high to null or vice versa, get charged a fee on your cargo. Slide the fee in such a way that, based on cost of production in null, it would be cheaper to just build there. Problems solved. Those with deep pockets can eat the tariff and do things where it's safe. People feeling risky and looking to make a buck can undercut the fee and produce in null. High sec folks keep what they have, nullseccers see more industry, everyone is happy. I like this idea because it'd solve the 'isk injection' problem in EVE pretty handily. But it doesn't solve the problem about once the risk-taking industrialists arriving in 0.0 to start undercutting having to deal with the hardcoded feebleness of null manufacturing. |

Nicolo da'Vicenza
Air The Unthinkables
2321
|
Posted - 2012.12.30 19:29:00 -
[8] - Quote
POKER ALICE wrote:Quote:So, I've read a ton of back and forth on this, and here's my question. Is there actually, really, a lack of industrial ability in null, or is it nullseccers wanting industrialists in a place where they can get gudfites? They just need more industrialist slaves to build their toys. we already have those (you) |

Nicolo da'Vicenza
Air The Unthinkables
2342
|
Posted - 2012.12.31 05:30:00 -
[9] - Quote
Cipher Jones wrote:OR
you could eat a **** sandwich and Ill get my megacyte from wspace. You know, the place most nullbears are scared of because of no local. been in over half of w-space systems, never lost a ship |

Nicolo da'Vicenza
Air The Unthinkables
2366
|
Posted - 2013.01.02 03:56:00 -
[10] - Quote
Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this
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Nicolo da'Vicenza
Air The Unthinkables
2367
|
Posted - 2013.01.02 04:08:00 -
[11] - Quote
Garou Carew wrote:Nicolo da'Vicenza wrote:Garou Carew wrote:Have any of you null dwellers ever stopped to think that Null is exactly what YOU have made it!
You whine and fart about in the forums while you sit in null in a continuous circle jerk, if you got off your sorry arses and encouraged settlers into your area of Null you could perhaps develop it to a respectable level game mechanics you are unfamiliar with prevent this IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen. guy who thinks saying a game is 'sandbox' means that hardcoded game mechanics can be overwritten is attacking other people's intelligence. |

Nicolo da'Vicenza
Air The Unthinkables
2367
|
Posted - 2013.01.02 04:11:00 -
[12] - Quote
maybe ev0ke could find a 'sandbox' solution for this problem |

Nicolo da'Vicenza
Air The Unthinkables
2370
|
Posted - 2013.01.02 04:37:00 -
[13] - Quote
Garou Carew wrote:Nicolo da'Vicenza wrote:Garou Carew wrote: IGÇÖm sorry to disillusion you but the only game mechanics that prevent a solution are the entitled egomaniacs ensconced in positions of power in null, in a Sand Box anything is possible they just lack the intelligence to make it happen.
guy who thinks saying a game is 'sandbox' means that hardcoded game mechanics can be overwritten is attacking other people's intelligence. I call Bullshit on this one, anything can be overcome and trying to blame it on GÇ£hardcoded game mechanicsGÇ¥ just demonstrates that very lack of intelligence that I was attacking in my earlier posts. Tell me more about how, for example, the second law of thermodynamics can be overcome by introspection. |
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